SP1: IMAGING, PERCEPTION, DISPLAY

Date: Thursday, April 2nd, Time: 9:00 - 10:30, Room: HS2

Session Chair: Volker Blanz

Bilateral Filter Based Compositing for Variable Exposure Photography
Shanmuganathan Raman, Subhasis Chaudhuri (IIT Bombay)

Depth of Field in Plenoptic Cameras
Todor Georgiev (Adobe Systems), Andrew Lumsdaine (Indiana University)

A Gaze-Contingent Display Compensating for Scotomata
Andrew Duchowski, Tiras Eaddy (Clemson University)

Realtime Vision-based Lateral Drift Correction
Thomas Huebner, Renato Pajarola (University of Zürich)

Continuous Search & Replace in Vector Graphics
Joern Loviscach (Hochschule Bremen)

Multisampled Antialiasing of Per-pixel Geometry
Michael Schwarz, Marc Stamminger (University of Erlangen-Nuremberg)

SP2: ANIMATION / MODELING

Date: Thursday, April 2nd, Time: 11:00 - 12:30, Room: HS2

Session Chair: Matthias Teschner

A Dynamic Caching System for Rendering an Animated Crowd in Real-Time
Wayne Lister, Robert Laycock, Andrew Day (University of East Anglia)

Levels of Real-Time Crowd Navigation Behaviour in Urban Environments
Murat Haciomeroglu, Robert Laycock, Andrew Day (University of East Anglia)

Does Brief Exposure to a Self-avatar Effect Common Human Behaviors in Immersive Virtual Environments?
Stephan Streuber, Stephan de la Rosa, Betty J. Mohler, Laura Trutoiu, Heinrich H. Bülthoff (Max Planck Institute for Biological Cybernetics and Carnegie Mellon University)

Volume Conserving Simulation of Deformable Bodies
Raphael Diziol, Daniel Bayer, Jan Bender (University of Karlsruhe)

Video-Realistic Image-based Eye Animation System
Axel Weissenfeld, Kang Liu, Joern Ostermann (University of Hannover)

Procedural City Layout Generation Based on Urban Land Use Models
Saskia Groenewegen, Ruben Smelik, Klaas Jan de Kraker, Rafael Bidarra (Bauhaus-Universität Weimar, TNO Defence, Safety and Security and Delft University of Technology)

SP3: RENDERING

Date: Thursday, April 2nd, Time: 13:30 - 15:00, Room: HS2

Session Chair: Markus Wacker

A Cost Metric for Scene-Interior Ray Origins
Bartosz Fabianowski, Colin Fowler, John Dingliana (Trinity College Dublin)

Fast Approximation of Multiple Scattering in Inhomogeneous Participating Media
László Szirmay-Kalos, Liktor Gabor (TU Budapest)

Real-time Volumetric Lighting in Participating Media
Tamas Umenhoffer, Balazs Toth (Budapest University of Technology and Economics)

Fast Rendering of Particle-Based Fluid by Utilizing Simulation Data
Ren Yasuda, Yoichiro Kawaguchi, Takahiro Harada (The University of Tokyo)

A Precalculated Point Set for Caching Shading Information
Jacco Bikker, Roel Reijerse (Breda University of Applied Sciences and Technical University of Delft, Netherlands)

Importance Sampling with Floyd-Steinberg Halftoning
László Szirmay-Kalo, Laszlo Szecsi, Anton Penzov (TU Budapest)

SP4: GEOMETRY and IMAGES

Date: Friday, April 3rd, Time: 9:30 - 11:00, Room: HS2

Session Chair: Kai Hormann

Noise Robust Surface Reconstruction by Combining GPU and Graph-cut
Yukie Nagai, Yutaka Ohtake, Hiromasa Suzuki (University of Tokyo)

A New Projection Method for Point Set Surfaces
Thomas Kalbe, Simon Fuhrmann, Stefan Uhrig, Frank Zeilfelder, Arjan Kuijper (TU Darmstadt)

Dent Removal: Geodesic Curve-Based Mesh Fairing
Dmitriy Pinskiy (Walt Disney Feature Animation)

A Real-time Interactive Tool for Image Cutout
Chen Liu, Fengxia Li, Yan Zhang, Shouyi Zhan (Beijing Institute of Technology)

Tile-based Image Forces for Active Contours on GPU
Enrico Kienel, Guido Brunnett (Chemnitz University Of Technology)

Improving Interactive Image Segmentation via Appearance Propagation
Pan Wei (Dartmouth College)