Mobile handheld devices are opening a new front graphics and visual processing, to more people, and to new usage situations. In this workshop we cover the state of the art of mobile graphics and take a peek at mobile computer vision. We have presentations both from industry and academia covering the key mobile graphics application areas (user interfaces, navigation, gaming, augmented reality), standards (OpenGL ES and other Khronos standards, M3G for mobile Java), as well as developments and trends in mobile graphics hardware.
Organizer
Kari Pulli, Nokia
Date: Thursday, April 2nd, Time: 11:00 - 12:30, Room: 00.13.009A
OpenGL ES
Tom Olson, ARM Ltd.
GPGPU + MP Graphics cores
Kristof Beets, IMG Tec
M3G 2.0 and M3G in real world
Tomi Aarnio, Nokia
Native mobile gaming
Mark Ollila, Nokia
Date: Thursday, April 2nd, Time: 13:30 - 15:30, Room: 00.13.009A
Acceleration for 3D composited UIs
Phil Atkins, NVidia
Mobile 3D UIs
Erik Månsson, TAT
Mobile mapping, navigation, and augmented reality
Kari Pulli, Nokia
Real-time 3D tracking with camera phones
Daniel Wagner, TU Graz
Adaptive object recognition with camera phones
Erich Bruns, Uni Weimar